The Darkroom

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Revision as of 13:05, 6 February 2019 by Aplstudent (talk | contribs) (An aside:)
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Print to Film

The photo center requires that you either know how to use a chemical darkroom already or that you take an introduction course.

Access to their chemicals is $10 per quarter or $2 for a day. They don't take index numbers but you can be reimbursed.

In the darkroom, keep the lights low and let your eyes adapt. The lithographic film is ortho (meaning it does not respond to red light) so it is safe to handle under the orangeish lights for a limited time.

Prep and setup

- Lay out chemical trays: developer, stop bath (water), fixer, hypowash.

The developer comes in two parts (A and B). Per the instructions on the bottles, mix separately 50ml of concentrate to 200ml of water. Disregard the nonsense about 68* - With the exposure indicated, the temperature should be in the vicinity of 80*F. It was found that just using the hot water straight from the darkroom's hot tap worked quite well with the still fridge-cold concentrate: In one beaker, pour 50ml of A, 200ml of water, dump to tray, pour 50ml of B, 200ml of water, dump to tray, wash beaker thoroughly (water/agitate/dump 3x). Once mixed, the developer apparently has a frighteningly short useful lifetime - order of a few hours - which is why it comes in separated bottles.

The developer tray should be floated in a second tray containing hot water as thermal ballast. Otherwise, the relentlessly cold steel basin will quickly cool it below working temperature. The target temp is around 80*F... 75 is too cold, 85 or more will be too hot.

- Next, prepare the contact print setup. You need two 8x10 glass sheets from two normal contract printing beds, to make a glass-film-paper-glass sandwich. The velvet backs are pretty, but they are NOT flat enough to acheive the fidelity the film is capable of (nearly micron resolution). Every stage of this process is another analog copy (paper print, to film, to circuit board) with the associated irreversible loss of accuracy that entails, and it is incumbent to minimize the loss at every stage: Glass sheets are VERY flat (the lead-float process produces commercial soda lime glass sheets that are within 20ish nm of flat with ease).

- Prepare film to approximately the size of your art. We have 8x10 inch film sheets, so that it is natural to cut each down to four 4x5 inch pieces if this can accomodate your art. Don't be afraid to have some spare border so the film can easily be handled after without getting fingerprints on the art itself. You will also need test strips to confirm the correct exposure. Check the film jacket for existing cut-down pieces before getting out another 8x10 sheet.

All film that is not this very second being cut, exposed or developed must be stored in the black film jacket and returned there promptly between cutting and exposure. Never take more than one sheet out at a time. The orange safelight will not expose it quickly, but the safelight and stray light from the enlarger will expose it eventually and this mal-exposure (known as fogging) is undetectable until the film is developed. Wear gloves while handling the film to avoid getting filthy dirty meatpaw marks all over it (a glove will be needed during development anyway). To the greatest extent possible, handle the film by its edges.

The film has a back and an emulsion side. The emulsion side is allegedly pinkish, which is spectacularly useless to know given that it can only be viewed in a darkroom under red light. The best way to tell the difference is by "tasting" the edge of the film with your lips. The emulsion side feels smooth while the anti-halation backing of the far side feels vaguely unsmooth/scratchy. Always make sure that the emulsion side is up when exposing!

Make Test Strips

The edge of your art is likely to contain a long strip of black adjacent to white which is perfect for test strips. Test strips are small (inch or so wide) bits of film used to test various levels of image exposure for proper development before committing a whole sheet.

Exposure time depends somewhat on enlarger head height and strongly on developer temperature (development is a thermodynamic process and is exponential in temperature). With an empty 35mm film holder in the enlarger, all color filters set to neutral, the lens aperture fully open, and the enlarger head moved down so that the image is about 11 inches wide, exposure times are likely to vary from 10 to 60 seconds.

As a first guess, five steps of exposure in increments of 6 seconds (6-12-18-24-30) should at the least produce *something* on the test strip.

Chemical Development Process

An aside:


Normal photographic development is designed to convert a continuous range of light exposures into a continuous range of densities on the film or paper. This process generally has a roughly linear dynamic range of between 100 and 1000 to 1 separating "black" and "clear" (papers being nearer to 100 and films to 1000). At extremes of over- or under-exposure, the transfer function graphing optical density vs exposure saturates, resembling a graph of arctan(x). The steepness of the linear region defines the contrast level of the film, and is affected by both the film itself and the development process used.

In the normal, modern, black & white photographic development process, photons have reduced tiny amounts of silver halide in the film surface to silver metal. Within each grain, the developer converts silver metal to black silver oxide such that the darkness of a grain is proportional to how much light it received.

In the lithographic process, this normal process is augmented with positive feedback: Both silver AND silver oxide contribute to the development process. Obviously this results in exponential runaway, as a grain that develops at all will quickly turn completely black.

Photographic artists manipulate the lithographic process to produce exotic image tones (generally by gross overexposure, followed by great underdevelopment, such that the exponential runaway proceeds only to the point of producing an intriguingly nonlinear response curve), but we are interested in its "intended" property: The production of incredibly high contrast (10000:1) images with incredibly high resolutions (resolvable features on the micron scale).

For any given amount of exposure E, a given development process will result in an output film optical density D(E). For the halftone process, done correctly,

$D(E) ~= 4 * heaviside(E - E_{crit})$.

The contrast ratio of the printed image on paper is remarkably low when backlit - maybe 10, as opposed to over 100 viewed in diffuse reflective light - and suffers considerable fluctuations due to the random fiber packing of paper causing the transmission of "clear" areas to fluctuate considerably.

Thus the range of acceptable exposures, meaning those for which all black areas get E < E_crit and all clear areas get E > E_crit, is not nearly so wide as might be imagined.

Furthermore, the brightness of the light rectangle supplied by the enlarger experiences a nontrivial (~20%) decrease towards its corners, further eroding exposure margin.

This will demonstrate itself on test strips: If an exposure of 12 seconds works, most likely 6 seconds will result in a very weak image and 18 will blacken everything.


Development time should be roughly 2-5 minutes. Put the film into the developer emulsion up, as it was exposed. With a glove or tongs, agitate continuously for 30 seconds, then 5 seconds every 30. The film should quickly turn whiteish, and the shadow of an image should begin to darken within about 30 seconds. If it does not, either exposure was insufficient or the developer is cold.

Note that photographic development is a diffusion-limited process: The developer exists in the bulk fluid, but image formation occurs at a semi-infinite plane surface. This means that fluid agitation is *ESSENTIAL* to the process.

Overexposure with underdevelopment (Less than 2 minutes in developer) will be associated with clear areas exhibiting a continuous-tone brown muddiness, which is not OK for us (but is typical of what artistic lith printers are after). Underexposure with overdevelopment (over 4-ish minutes in developer) will be associated with waiting for the exposed areas to finish turning fully black when suddenly black dots begin to appear in clear areas.

If the developer is not legit warm through the glove, it is too cold. Floating the developer tray in a second tray filled with a thermal ballast of hot water will maintain its temperature for longer.

After developing, grab the film (either with tongs or glove) and wash it for 30 seconds in the stop bath (water) with continous swishing. This halts the development process, but the film is still photosensitive.

After placing the film in the fixer and agitating, almost immediate clearing of the substrate from white to transparent should occur. The fixing process takes about 5 minutes with intermittent agitation. As its name implies, the fixer "fixes" the image: It disintegrates and dissolves the remaining silver halide, leaving only the black silver oxide created by the developer.

After fixing, the film needs to be washed in hypowash to assure long-term stability of the photographic substrate. Around 5 minutes is sufficient, but more is not harmful. Agitate occasionally. Hypowash lets the fixer molecules diffuse out of the film, and also neutralizes any remaining acids that would slowly damage the substrate.

After hypowash, the film can be left in a final bath of plain water until all images are done.

Once fixed and washed, dry the film immediately by GENTLY enfolding both sides with a paper towel and pressing (not rubbing) to absorb most of the water. This directly removes the water and avoids the need to use a wetting agent and spend a long drying interval (don't let photographers see you wipe it with the paper towel, they may have heart attacks). The film's surface will still be "wet" like skin after washing dishes, and like wrinkled fingers the absorbed water will need time to evaporate out.

Now the film can be taken to normal room lights and inspected. Key points to check include optical density (it should be nearly impossible to see even direct fluorescent tubes through the black regions), and speckling (development of individual black grains in nominally unexposed regions, indicating overexposure/overdevelopment). It also goes without saying, the image should be unimpeachably finer than the unaided eye can resolve.

If the image is acceptable, clean the darkroom up, make certain the film bag is completely closed and put away, put the developed image in a negative sheet and you're done.

The following image demonstrates the transformation from digital image, to printed image, to photographic film:

Print examples.png

This is from a resolution test art. Six denotes that the array of vertical traces are 6 mils wide, while 12 and 15 denote that their centers are spaced by 15 and 12 mils. In terms of what might be sent to a commercial fabricator, 6 mil traces on 12 mil centers is middle of the road.

The right image is the "perfect" digital original, vector art rasterized at 600dpi. The middle panel is a photomicrograph of the paper output: As part of the resolution limit process, the toner demonstrates a clear preference to smear from black into areas that should be clear.

The left image is a reflection photomicrograph of the lithographic film, which exhibits contrast vastly inferior to a transmission image. Testing in the UV exposure chamber using a power meter found that when clear areas transmitted a measured power of 200uW, bulk opaque areas transmitted approximately 20nW: The clear/black contrast ratio exceeds 10000:1.